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https://devforum.roblox.com › deprecated-streamx-reduce-lag-and-prevent-m…
StreamX being server sided would be the only concern however I am sure with some tinkering around with the
https://devforum.roblox.com › deprecated-streamx-reduce-lag-and-prevent-m…
It seems that Culling Service is for the client side not the server side and therefore will not have the performance that
https://devforum.roblox.com › deprecated-streamx-reduce-lag-and-prevent-m…
StreamX v3 0 0 Release Notes Hello developers I am here to provide you with the news that StreamX version 3 has
https://devforum.roblox.com › deprecated-streamx-reduce-lag-and-prevent-m…
DEPRECATED StreamX Reduce lag and prevent map cloning Resources Community Resources scripting
https://devforum.roblox.com › deprecated-streamx-reduce-lag-and-prevent-m…
It would also be local and probably stream stuff into ServerStorage instead It wouldn t help the server memory usage
https://devforum.roblox.com › deprecated-streamx-reduce-lag-and-prevent-m…
Last I checked parts weren t serialized like that but I may be thinking of old code
https://devforum.roblox.com › deprecated-streamx-reduce-lag-and-prevent-m…
Summary StreamX is a combination of in game and offsite programming which allows for efficient part streaming
https://devforum.roblox.com › deprecated-streamx-reduce-lag-and-prevent-m…
By fallen for it do you mean they purchased it and it s done exactly what it s intended to do Clearly people who don t
https://devforum.roblox.com › deprecated-streamx-reduce-lag-and-prevent-m…
StreamX is very RAM intensive because of the database software we use It also is very CPU intensive because of
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