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https://forum.cocos.org
3DMAX GL CLAMP TO EDGE should be used in NPOT dimensions

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There were limitations for NPOT textures on older hardware As mentioned on this OpenGL wiki some older hardware requires NPOTs not to have mipmaps compressed textures require alignment of 4x4

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When using the standard Sample method the automatic MIP level selection is actually quite complex Assuming standard tri linear sampling of a 2D texture two MIP levels are actually sampled The



https://forum.cocos.org › native-cc-view-enableantialias-false
256 256 native FilterMode Point tex setFilters cc Texture2D Filter NEAREST

https://gamedev.stackexchange.com › questions
It means that where you call glTexParameteri with GL TEXTURE WRAP S or GL TEXTURE WRAP T you are specifying a value other than GL CLAMP TO EDGE such as


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